Post by Sanderson " Sandy" Hawkins on Aug 13, 2018 17:37:38 GMT -5
Physical appearance:
Full name:
Sanderson "Sandy" Hawkins
Play by:
Rikki Hall
Alias: The Sandman
Canon or original:
Canon
Alignment: Hero
Age:
Chronologically 92 biologically in his late 20's
Gender:
Male
Powers/Abilities:
Geokinesis;; Sanderson is able to manipulate the Earth and many of it's mineral components. Since gaining his powers he has demonstrated being able to shape solid rock, generate lava, call up sand storms, cause rocks to levitate, and even alter the consistency of the Earth.
Sandy's mastery of the Earth is such that he once held the planet together as it was being torn apart by it's own geodynamic forces. This act drained the Sandman to the point were his body lost coherency and his soul was lost in the Dreaming. It took weeks for him to reform and he was only able to do so with the help of his companions.
Seismic Generation and Control;; Sandy can sense seismic activity and vibration through the ground. At his current level of strength, he can create a localized 8.5 earthquake without a fault line. A quake of this caliber is powerful enough to topple buildings and when condensed to a ten-foot diameter, enough to pound even some of the heaviest hitters into the ground. A feat Sandy displayed against Solomon Grundy rendering the undead behemoth unconcious when even his Kryptonian teammate, Power Girl was having little effect upon the monster.
Silicate Form;; Since his accident with the silica gun Sanderson Hawkin's biology has forever been altered. His body has become a homogenous mass of silica that replicates human form and function. Through extensive training, Sandy has learned to take full advantage of his unique physiology. Passively, Sandy has become nigh immune to physical attacks. When struck with sufficient force Sandy's body simply allows the blows to pass through him. Even if he were to be completely scattered he has shown the ability to reassemble his body atom by atom. High-temperature extremes show no effect on him as well as he regularly passes through the molten core of the Earth, an estimated temperature of 10,800 degrees Fahrenheit, with no discomfort nor did his silicate form convert into glass.
Sandy's costume and equipment are made up of a silica material made by TylerCo and carried within him, ready to envelop him at a moments notice.
Silicate Phasing;; By disassembling himself down to the atomic level Sandy can travel through the Earth and any materials that contain even trace amounts of silica. He often compares this sensation to swimming. The speed at which he travels is much faster. Traveling at his fastest pace and in a straight line, directly through the Earth's core, Sandy can move from one side of the planet to the other in a matter of seconds. His connection with terra firma and it's seismic activity allows him to travel to places with unerring accuracy.
Shapeshifting;; Active use of Sandy's odd physical make up allows him to alter the shape and density of his form. He will at times shift his molecules to slide through small openings or concentrate his mass into his fist in order to strike with more force. The shapes he can assume are limited only to his imagination. Though, he favors shifting his limbs into improvised weapons or into slithering strands of sand in order to entangle opponents.
Decelerated Aging;; Sandy's aging process has been slowed to a crawl. Since gaining his powers in the mid 40's he's only aged a decade into his physical prime. It's unknown if he's continuing to age or if his powers have halted it altogether.
Prophetic Nightmares;; Since the death of Wesley Dodds, the original Sandman, Sandy has inherited his mentor's prophetic dreams. These dreams only come as nightmares for Sandy and through them he is able to predict horrible events before they are able to take place. These dreams stem from posessing an actual fragment of Morpheus, the Endless of Dreams, within him. The longer Sandy goes without trying to prevent the future the dreams fortell the more twisted and haunting they become.
Proficient Marksman
Skilled Detective
Multilingual
Gadgets
-Wirepoon Gun
-Gas Gun
Weakness:
Transmutation
Night Terrors;; Sandy's every moment not part of the waking world is filled with the darkest horrors mankind can inflict upon itself. T
Seismic Manipulation;; When other's manipulate seismic activity to large extents it causes Sandy great pain.
Over Exhertion
Personality: Sanderson is a jaded, world-weary man.
Three likes:
A good mystery
Jazz
Classic literature
Macallan
Lucky Strike cigarettes
Late Nights
Three dislikes:
Mobile Phones
Sleep
Brief history:
For the last year, the Sandman has been plagued by a recurring nightmare, an omen of foreboding. The terrors displayed before him are so daunting that even a man as jaded as Sandy can't watch them for long. Every time he awakens he gleans some further information. In his fragile psychological state, he's made the rather extreme decision to etch reminders of the nightmare upon his granular flesh. A month ago he left behind his beloved New York, his fortune, and Dodds Manor in order to take up residence in Gotham. The suffering of Gotham grants the Sandman some reprieve from this recurring nightmare, showing other terrible events in it's stead. Though, every few nights the dream returns with fresh images of a hellish landscape.
Roleplay Sample:
Sandy Hawkins
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Full name:
Sanderson "Sandy" Hawkins
Play by:
Rikki Hall
Alias: The Sandman
Canon or original:
Canon
Alignment: Hero
Age:
Chronologically 92 biologically in his late 20's
Gender:
Male
Powers/Abilities:
Geokinesis;; Sanderson is able to manipulate the Earth and many of it's mineral components. Since gaining his powers he has demonstrated being able to shape solid rock, generate lava, call up sand storms, cause rocks to levitate, and even alter the consistency of the Earth.
Sandy's mastery of the Earth is such that he once held the planet together as it was being torn apart by it's own geodynamic forces. This act drained the Sandman to the point were his body lost coherency and his soul was lost in the Dreaming. It took weeks for him to reform and he was only able to do so with the help of his companions.
Seismic Generation and Control;; Sandy can sense seismic activity and vibration through the ground. At his current level of strength, he can create a localized 8.5 earthquake without a fault line. A quake of this caliber is powerful enough to topple buildings and when condensed to a ten-foot diameter, enough to pound even some of the heaviest hitters into the ground. A feat Sandy displayed against Solomon Grundy rendering the undead behemoth unconcious when even his Kryptonian teammate, Power Girl was having little effect upon the monster.
Silicate Form;; Since his accident with the silica gun Sanderson Hawkin's biology has forever been altered. His body has become a homogenous mass of silica that replicates human form and function. Through extensive training, Sandy has learned to take full advantage of his unique physiology. Passively, Sandy has become nigh immune to physical attacks. When struck with sufficient force Sandy's body simply allows the blows to pass through him. Even if he were to be completely scattered he has shown the ability to reassemble his body atom by atom. High-temperature extremes show no effect on him as well as he regularly passes through the molten core of the Earth, an estimated temperature of 10,800 degrees Fahrenheit, with no discomfort nor did his silicate form convert into glass.
Sandy's costume and equipment are made up of a silica material made by TylerCo and carried within him, ready to envelop him at a moments notice.
Silicate Phasing;; By disassembling himself down to the atomic level Sandy can travel through the Earth and any materials that contain even trace amounts of silica. He often compares this sensation to swimming. The speed at which he travels is much faster. Traveling at his fastest pace and in a straight line, directly through the Earth's core, Sandy can move from one side of the planet to the other in a matter of seconds. His connection with terra firma and it's seismic activity allows him to travel to places with unerring accuracy.
Shapeshifting;; Active use of Sandy's odd physical make up allows him to alter the shape and density of his form. He will at times shift his molecules to slide through small openings or concentrate his mass into his fist in order to strike with more force. The shapes he can assume are limited only to his imagination. Though, he favors shifting his limbs into improvised weapons or into slithering strands of sand in order to entangle opponents.
Decelerated Aging;; Sandy's aging process has been slowed to a crawl. Since gaining his powers in the mid 40's he's only aged a decade into his physical prime. It's unknown if he's continuing to age or if his powers have halted it altogether.
Prophetic Nightmares;; Since the death of Wesley Dodds, the original Sandman, Sandy has inherited his mentor's prophetic dreams. These dreams only come as nightmares for Sandy and through them he is able to predict horrible events before they are able to take place. These dreams stem from posessing an actual fragment of Morpheus, the Endless of Dreams, within him. The longer Sandy goes without trying to prevent the future the dreams fortell the more twisted and haunting they become.
Proficient Marksman
Skilled Detective
Multilingual
Gadgets
-Wirepoon Gun
-Gas Gun
Weakness:
Transmutation
Night Terrors;; Sandy's every moment not part of the waking world is filled with the darkest horrors mankind can inflict upon itself. T
Seismic Manipulation;; When other's manipulate seismic activity to large extents it causes Sandy great pain.
Over Exhertion
Personality: Sanderson is a jaded, world-weary man.
Three likes:
A good mystery
Jazz
Classic literature
Macallan
Lucky Strike cigarettes
Late Nights
Three dislikes:
Mobile Phones
Sleep
Brief history:
For the last year, the Sandman has been plagued by a recurring nightmare, an omen of foreboding. The terrors displayed before him are so daunting that even a man as jaded as Sandy can't watch them for long. Every time he awakens he gleans some further information. In his fragile psychological state, he's made the rather extreme decision to etch reminders of the nightmare upon his granular flesh. A month ago he left behind his beloved New York, his fortune, and Dodds Manor in order to take up residence in Gotham. The suffering of Gotham grants the Sandman some reprieve from this recurring nightmare, showing other terrible events in it's stead. Though, every few nights the dream returns with fresh images of a hellish landscape.
Roleplay Sample:
Sandy Hawkins
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